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July 25 2011
SMS to Paper Airplanes

Christian Groß quote:
I tried to visualize the text message communication between my girlfriend and myself. Since we are in a long distance relationship and living in two different countries text messages are often the easiest way to communicate. The challenge was to find a medium, which is variable and able to visualize the information of the text messages, but at the same time allows to keep the content private. For me the paper airplane was the perfect image for this scenario, because the text messages as well as travelling by plane are the most common ways for us to cover the distance. Additionally the paper airplanes were divided in two types depending on the length of their text. Finally, the paper airplanes resulting from this construction plan were placed in the room depending on the time when they were sent, as well as their emotional value.
References:
Christian Gross
Creative Applications
July 04 2011
March 02 2011
2011 Hyundai Equus: iPad Owner’s Manual
Via Peter L
January 13 2011
November 23 2010
Control a Robot via Kinect
Video here
Another great example from Willow Garage
New meaning to Working from Home
A project by Willow Garage
November 22 2010
XBox Kinect Experiments
Interactive Puppet Prototype with Xbox Kinect from Theo Watson on Vimeo.
One week on from the launch of XBox Kinect opensource drivers and we have this.. I feel loads more will be on the way.
See some more here
May 19 2010
Google developer conference
Kicks off today in San Francisco .
More here
May 01 2010
Cinder

A new Library from the Barbican group.
Its well impressive with a vast library, but before I list some of the nerd facts, take a look at the end results.
Some of the library features
Standalone Mac & Pc Applications
Platform-Native Windowing And Event Handling
Screensavers
Create Native Mac Os X And Windows Screensavers
Internet I/O
Load Media Via Http And Ftp Natively
Full I/O Abstraction
Seamless I/O From Flat Files, Memory, Resources And Networks
C++ Core
Internally Reference-Counted Design Prevents Leaks, C++0X Std::Thread For Multithreading
Cocoa Touch Support
Targets The Iphone & Ipad; Provides A Growing List Of Device-Specific Features
Ui Events
Full Keyboard, Mouse (Including Scroll Wheel), Window And File Drag & Drop
Xml Dom Parser
Built-In Object Oriented Xml Parsing Api
Serial Port
Core Classes
Perspective And Orthographic Cameras, Triangle Meshes, Obj Loading, Geometric Primitives
Opengl Core
Multisampled Antialiasing, Dynamic Switching Between Full-Screen & Windowed Modes, Convenience Methods For Rapid Development
Opengl Classes
Full-Featured Classes For Textures, Fbos, Glsl, Vbos, Lights, Materials And Display Lists
Tile-Based Renderer
Render Arbitrarily Large Images (For Print & Other Applications)
Gui Parameters
Gl-Based Gui For Powerful, Convenient Manipulation Of Parameters
Math Primitives
Full-Featured Matrix, Vector And Quaternion Classes
Utilities
Colors, Random Numbers, Perlin Noise (Up To 4D, With Analytical Derivatives)
Geometric Primitives
Poly-Bezier Paths, Polygons, Axis-Aligned Bounding Boxes, B-Splines, Least-Squares B-Spline Curve Fitting
Robust Image I/O
Png, Jpeg, Tiff, Bmp & Others Via Platform-Native Libraries. Preservation Of Premultiplication And High Dynamic Range Information
2D Image Processing
Professional Quality Image Resizing, Edge Detection, Desaturation, Adaptive Thresholding
High Dynamic Range Imaging
Full Support For Floating Point Hdr Pixel Processing In Image I/O, Opengl And Software
Powerful 2D Rasterizer Via Cairo
Full Featured Vector Renderer Exports To Svg, Pdf, Postscript, Eps, Coregraphics, Gdi And A Pixel-Based Antialiasing Rasterizer
Fonts & Text
Font Enumeration, Glyph Path Extraction, Unicode Text Layout And Rasterization, Custom Fonts Via Flat Files Or Resources
Video Capture
Webcam Support Via Platform Native Libraries
Full-Featured Quicktime
Frame Extraction, Native Accelerated Opengl Path, Audio Playback, Fft Analysis, Asynchronous Network Loading
Audio Support
Loading Standard File Formats, Access To Raw Pcm Data And Fft, Microphones
More information and download the Library here
April 06 2010
HTML5 is pretty neat.

Created using mrDoob’s Harmony app.
March 31 2010
Bringing improved support for Adobe Flash Player to Google Chrome
Adobe Flash Player is the most widely used web browser plug-in. It enables a wide range of applications and content on the Internet, from games, to video, to enterprise apps.
The traditional browser plug-in model has enabled tremendous innovation on the web, but it also presents challenges for both plug-ins and browsers. The browser plug-in interface is loosely specified, limited in capability and varies across browsers and operating systems. This can lead to incompatibilities, reduction in performance and some security headaches.
More here on the Chrome Blog.
March 30 2010
adidas Google Streetview Marathon Mode

New adidas work from RIOT. This time mapping the entire Boston Marathon course onto Google Streetview and adding an overlay with landmarks and some handy hints from miCoach, Greg McMillan and last years winner Salina Kosgei. This is the first iteration, look out for some updates and additional functionality over the coming weeks as well as the launch of a London Marathon version which will include some competition/treasure hunt style activity.
More to follow.
Go play here.
Via The Gypsy
March 23 2010
Need more USB Ports?
Fear not the solution is here with yanko design

March 21 2010
Big Screams
Big Screams from prisonerjohn on Vimeo.
QRCode cupcake

More here
March 16 2010
March 12 2010
March 01 2010
February 12 2010
iProcessing

iProcessing is an open programming framework to help people develop native iPhone applications using the Processing language. It is an integration of the Processing.js library and a Javascript application framework for iPhone. The iProcessing download consists of a set of example XCode projects that demonstrate many of the Basic Examples from the Processing web site (originally written by Casey Reas and Ben Fry unless otherwise stated) as well a number that demonstrate the use of various iPhone features such as multitouch, accelerometer, orientation, location, sound play/record, app state saving and so on. It is in development and is currently used by Luckybite and other designers and students for prototyping. You are welcome to use it and if you have any comments feel free to email us here. It is unknown as to whether apps created using the framework will be approved if submitted to the App Store. The software is provided “as is” and without warranty of any kind. iProcessing was created by Tom Hulbert at Luckybite in 2009.
Processing.js is a port of the Processing langauge to Javascript by John Resig and is intended for people who want to program images, animation, and interactions for the web in Processing without the use of Java applets. Processing.js uses Javascript to draw shapes and manipulate images on the HTML5 Canvas element.
The Processing language was created by Ben Fry and Casey Reas. It evolved from ideas explored in the Aesthetics and Computation Group at the MIT Media Lab and was originally intended to be used in a Java run-time environment.
More information on iProcessing plus the download go to the LuckyBite website.
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